XSPR just sent me this interview with the SF2 combo legend, which he conducted with translation help from Ksedaka.
Haha i suggest you ignore that stuff.
We all have stories about certain individuals that impressed us with their amazing skill and what it was like the first time we witnessed it, or their great performances in tournaments.
We can remember other people that made a name for themselves by the persistent use of some low-tier character better than anyone else could manage to work out.
These are the kinds of people that got us to see the game in a new light.
And then there was TZW.
He got us to see things so differently that word about with ズマゲームを無料でプレイ charming traveled around the planet, either by the evidence, if you were lucky continue reading in the format of some barely viewable 16th generation copy video cassette tapeor simply by way of the mysterious rumors about such evidence.
He caused us to re-question our previous assumptions and think again about what we thought was even possible in the game itself.
One of the earliest of these types of fond memories I can remember is playing Super Mario Bros.
I remember ジャッキーちゃんのビデオゲームのnes first time I played Pacman, or maybe it was Ms.
It was probably Pacman, because there was no way any self-respecting 5 or 6 year old boy would be caught dead playing a girl in a video game.
Anyway, I remember wondering why I died when trying to eat the ghosts.
One of which was BLUE, I might add!
Super Mario Brothers was a lot more sophisticated, with huge levels to explore.
It let you enjoy a powerful sense of adventure, ジャッキーちゃんのビデオゲームのnes finding beanstalks to clouds that paralleled the normal path of a stage, or stumbling under hidden mushrooms that were special because they were green, and that meant they gave you a free guy.
It was a way to get through the looking glass of the game itself.
That was so rad!
Super Mario Brothers really stimulated you to think about these kinds of possibilities and encouraged that sense of exploration.
I remember when I found out about all the ridiculous amount of free guys you could get by jumping up and down just right on the turtle at the end of World 3-1.
I wondered why the numbers of lives left starting including letters.
Will other text display properly after this?
Best Tape, Worst Quality Many years later, after some games with Zass, we went back to his dorm and he had this video tape of B3, I think it was.
It was during the Alpha 2 days.
He also told me about this other video tape he had, of all these crazy combos.
His description was completely accurate, the combos were indeed unbelievable and had to be seen to be believed.
He also warned me about the poor quality of the tape itself, which was also an accurate description.
Tapes start to degrade after a few copy-of-copy generations.
I think most of the footage featured Hyper Fighting, with possibly earlier editions, if I remember correctly.
I just know there was some combo that had Guile doing two roundhouses from the ground in the same ジャッキーちゃんのビデオゲームのnes />By this time, the Internet had started to become popular and it was a big help in arranging tournaments in the US.
This allowed us to organize and answer the question, so who is the best player?
But it was still way before YouTube.
So there were no video files to download.
There was a belief among some people that this TZW guy must be the best.
After all, he did combos nobody could even conceive.
The practical benefits may not exactly result directly in tournament wins, but some things do occasionally get discovered from such tinkering, and definitely inspired us, despite the required suspense of disbelief.
Japan did have the better players, which some of us knew, others contested, and some simply denied outright.
But nobody really knew for sure, as few top players would travel across the planet to another country and find out or show off in some video game.
This was before anyone heard about Daigo.
A few individuals such as myself only made it across the country from read article coast to another from time to time, and that was basically it.
I remember are フリーオリジンゲーム your little later, after B2 maybe, Omar made a tape of A2 Rose with like 20 or 30+ hits, with a few other high hit combos.
One thing was clear.
He did this kind of thing before James Chen told us about the detailed innards of how fighting games functioned, and way before Maj had a website.
Who did Maj https://list-free-slots.site/1/38.html />Zass would eventually go on to meet him some years later, and introduce him to some other US players when they visited Japan.
Some years after that, I met him too.
It was awesome to finally meet the person who made the combos in those grainy old tapes.
Some OGs get to a point and consider just how much they value all the tournament memories and the community members that started running them.
Giving back in this way becomes its own reward.
So with all of these interviews going around lately, I thought it https://list-free-slots.site/1/77.html be a good idea to interview TZW, and give the community a chance to acknowledge his valuable contribution and fond memories that inspired so many of us.
TZW, can you tell us a little about yourself?
Playing SF2 since: SF2WW Of course, I started from SF1.
Other games: I like arcade shooting, puzzle, and action games.
SF series main character: GUILE color BLUE Controllers: BOARD MASTER Semitsu joystick.
The buttons are Sanwa which I like.
SSF2T vs: I like not just combos but also to compete.
I like these match-ups: Guile vs.
We are already seeing tactics used when a super is done after a barrage of weak attacks.
Ken, Guile, and Cammy pose significant threats to their opponent if they can do the bigger combos.
Which Street Fighter game have you spent the most time and effort dissecting?
Any other kinds of games?
There are still new things to discover.
The longest session of research took around one day and eighteen hours of play.
Akiba helped us gain a lot of insight into the way ST functions and works.
Have you talked with him much or ever worked together on something?
We have run tournaments and collaborated on other stuff too.
His name also appears in the explanation book.
If you could request some features or something from Capcom or a game company, what would it be?
Super Turbo for example could have a card that lets you customize the color of your character.
What do you think about using games in this way?
Is that some way of combining animation or another kind of visual with game visuals?
These days, YouTube and NicoNico Douga allow users to put up many kinds of personal video footage very easily.
Personally, it bothers me that high school fights or attacks are not taken down, while other content is removed.
They allow copyright infringement with music and movies.
Do you want to comment on anything regarding copyright?
I made a ダイヤモンドスロットブラショビック about that in the past and I regretted it.
With emulation, it is now easy to a game and try new things, down to the accuracy of a frame or two, with from community members like an.
Do you make your own?
Have you used others?
I was deeply moved by his videos, too.
Recently, we may see for many games, including.
I was really happy to see this.
What do you think?
New discoveries are possible, too.
Yeah, it seems like it would be interesting to have a tournament in this mode.
I want to participate.
Please tell us about the equipment and tools you use, and have not used, in your productions.
Nothing was used except a Control Box controller for the arcade version, and turbo device synchronized to fire 30 times per second.
Evo is the largest fighting game tournament each year in the US.
It has become common for combo videos to be presented- often for the first public viewing- during these events.
Are you familiar with Maj, or other people overseas that like to ジャッキーちゃんのビデオゲームのnes apart the game or make combo videos?
Of course I know about Evo.
I got permission to use a technique from his video to make my video.
I am in his gratitude.
Execution will always play a role in public performance.
What do you think about it?
How important would you say is execution?
Nobody wants to see you fail so many times.
On the other hand, I think that competitive play is suitable for crowd performances.
Daigo gets out magnificent results in front of lots of people.
When you compete as a player in X, what are some combos that you typically go for?
With Guile, start with his ambiguous cross-up jumping quite 安いハロウィーンゲーム賞 think kick, crouching light kick x2 or crouching light punch x3super.
If in the corner, hit opponent with Sonic Boom, crouching light punch x2, super.
Do you have any problem with muscle memory?
You know, like you trained your hands so much for one combo, but get confused when either playing as a different character?
However, I have a trick.
During an ambiguous cross-up attempt, I force myself to input a straight down directional charge on the stick i.
When I am going for a combo, this is effective to avoid an accidental discharge of a Sonic Boom.
If you are not the ジャッキーちゃんのビデオゲームのnes Lee of Street Fighter, you ジャッキーちゃんのビデオゲームのnes the Akira Kurosawa.
What is your favorite movie?
Top 5 or 10 favorite games?
Worst games, hardest games?
Shikigami no ShiroStreet Fighter series, etc.
Would you have anything to say about the best way funhouse comゲーム www grip a joystick?
Newer players often wonder about this.
It depends on the game.
But I use a side grip most of the time when I play.
That can be important if I want to start a combo or just a DP on the next frame or two.
With charge characters, you can fall behind from the start if you miscalculate.
But with command characters, you can pull off moves from any kind of state, so practice helps.
Many top players that have heard of you might like to meet you one day.
If you could meet any American or international continue reading famous actor, president, etc.
The Evo Staff and Maj, definitely.
Any advice for me?
The last part of it is diagonal towards or diagonal back.
I was happy to see that you enjoy the Guile vs.
If my opponent is Guile, I often select Above サインアップするだけの無料ベットパワー variant because I feel like that match-up is 9-1, or even 10-0!
What do you think?
Guile has various options, too.
In the end, it all depends on the skill of the player.
He knows this match-up very well!
Wah asks about the difference between Guile and old Guile.
Is old Guile just as viable as new Guile?
Do you think old Guile has the same chances to win a tournament as Guile?
For anti-air, old Guile can use standing heavy kick roundhouse.
How did you get this name?
Please try a few guesses.
Have you played much Marvel Vs.
MvC2 was extremely popular in the US.
What do you think?
Is that game similar to a shooting game, do you think?
I know the American players research is beyond the level where Japanese players hardly ever win against them.
I enjoy playing it by myself, but competitive play see more not my strong point.
In a real game, what is the biggest or fanciest combo or feat you accomplished?
Using Guile, jumping heavy kick roundhousestanding light punch, Sonic Boom, standing mid punch, Sonic Boom, jumping heavy kick roundhouse 6 hits.
I chose this for a Zangief player who was dizzy; after I did this 6 hit combo, he was re-dizzied.
Another time with スターダストカジノの解体, I did jumping heavy kick roundhousestanding light punch, Sonic Boom, crouching light kick, super 5 hits connected, for total of 9 hits.
Thank you very much for the interview.
Studying combos thoroughly is an ART.
Please try studying combos sometimes when you get tired from competing.
Thank you very much for your interview, TZW-ART?!
A big special thank you to Ksedaka who offered ゲームオンライン無料ダイヤモンドラッシュ with the translation!
It was a very pleasant surprise to see this email in my inbox.
Regarding the translations, some of the answers are kind of hard to understand.
Hopefully almost everything makes sense now.
Thanks a lot XSPR for this, seriusly.
I kinda thought TZW and Skillsmith would be too OG and probably uncontactable.
Thanks for posting this.
There are no ads here anyway.
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