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The Art of Wreck-It Ralph captures the fresh artistic vision of the film and the aesthetic journey of the filmmakers through interviews with the film's many artists, including a foreword by director Rich Moore and a preface by John Lasseter.
Illustrated with character sketches, storyboards, visual development paintings, colorscripts, and more, this behind-the-scenes look at Disney's latest 3-D animated epic is a treat for video game and animation lovers alike.
Wreck-It Ralph is not only a great little film, but the artwork is especially fun.
Director Rich Moore assembled a hand-picked crew of cartoonists to inspire the look of the film and they did not fail.
No wonder the stuff on the screen looks so good - the preliminary art pictured here shows he had a lot of quality ゲームオンラインダンスヒップホップ choose from.
Mike Gabriel, Jin Kim, Bill Schwab, Lorelay Bove, Glen Keane, and Minkyu Lee are just a few of the artists シュガーラッシュゲーム本物 the eye candy here, providing the appropriate "sugar rush" you require.
This is a good one.
You'll find awesome stuff like the fact that early Sargeant Calhoun designs could have easily been used to model Fem Shep, find out the backstory of the cut character of General Locknload and discover lost levels that didn't make it into the final film based on Rock Band, Dance Dance Revolution and even a GTA-inspired level called EZ Livin 2.
After reading this book you'll understand how rich of a world Ralph actually lives シュガーラッシュゲーム本物 and how great the rumored sequel Super Wreck-It Ralph could be.
Stating that the movie is a bit of a departure for Disney Animation, the authors point to the involvement of Moore, who brought with him "an edgy animation aesthetic and a bold, risky sense of humor" along with a commitment to creating a film with a modern sensibility.
Well-written chapters delve into each シュガーラッシュゲーム本物 the very different video-game worlds, describing the design process, settings, and character development at various times, Ralph was envisioned as a troll, caveman, Sasquatch, and gorilla, as shown in the concept artwork.
read article sections introduce "Game Central" a train-station-like hub through which the characters travel from one game console to anotherscenes set in the human world of the arcade, and characters that were cut before production.
Commentary from the creative staff is woven into the narrative, along with pull-out quotes, providing an interesting look at how the film's look and storyline evolved side by side.
The handsome pages are filled with concept art, character sketches, story シュガーラッシュゲーム本物, and models including an amazing built-from-candy rendition of the Sugar Rush town square.
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